Wednesday, October 14, 2009

Comic Life and Creative Commons Images

Comic Life, Graphic Novels and Creative Commons

 

 http://tinyurl.com/comic-lif-creative-commons



Visual images and text are two of the major forms of communication. Sequential art combines a series of images with text to convey a message. Comics, Graphic Novels are used to entertain, educate and tell stories. All of the above are no longer just for entertainment. 

     



Agenda

What is a Graphic Novel

Comics Glossary/ Posters

Using the cameras


  • Tips on taking good pictures

Connecting the camera to the computer


  • Cable
  • Card Reader

Using the pictures in Comic Life



  • Flickr and Creative Commons
  • Google Images and Creative Commons

The basics of Comic Life


  • Workspace
  • Page Attributes
  • Frame Attributes
  • Text Attributes
  • Speech and Text Attributes

How to use Comic Life in the Classroom





What is a graphic novel?


  • text is in speech bubbles


  • gives more visual effect on the reader


  • can be based on real life


  • most of the pictures are of the characters and less about the setting


  • picture is equal to a 1000 words


  • doesn't have much description of characters or settings


  • basically a large comic book


  • can be based on fantasy


  • "Blood in the Gutter"


  • can be in different styles : example - Manga 


  • there are different genres 














 






  • Interactive glossary of Comic Terms

Comic Vocabulary, Definitions qnd Examples
 












 

 

Uploading Pictures



  • Connecting the camera



    • Using a card reader


    • http://www.ubergizmo.com/15/archives/2007/08/transcend_m3_multicard_reader.html


    • Using the cable

 



 

Comic Life Basics:

Page numbers refer to Comic Life for Educators book

 

 


  • Work Area - Toolbar, Page Organizer, Page Edit area,
     


    • Element Well, Resource Area - page 9
       

  • Templates - Using and Changing the Panels, Text Boxes,
     


    • Speech bubbles - page 13
       

  • Adding Pages - page 17
     

  • Adding Images - page 31
     

  • Saving - page 20
     

  • Fonts - page 22
     

  • Caption Attributes - page 23
     

  • Speech Balloons and Thought Bubbles - page 26



  • Page Attributes - page 18


















Image Attributes:

Sources for Images





 

 













What are the "Basic Elements" of a Comic?



  • The average comic book is 22 pages long
  • The Reader develops the sense of time through the frames (pictures) and the space between the frames.
  • The Story line is similar to the plot line of a fiction story.
  • A Comic is like stop action - time moves from one frame to another, the reader develops the sense of time by the spaces between the frames. (Like stop action motion with a flip book)

  •  


  • Comics manipulate space on a page to guide the reader and affect the interpretation of the story.




  •  

    • Page layout and design can represent different organizational models, especially for storytelling.
    • For example, a page with many frames can represent an ongoing scene with a lot of action.
    • Larger frames with a great deal of detail may be an artist's attempt to set a forthcoming scene.
    • Even page divisions add a certain element of story organization.




 



  • Comic "storytellers" are careful not to include too many disjointed scenes on one page; as with a written narrative, such a mixture would make for a confusing and jumbled story.




 



  • Layout is important when combining images and text, and with comics, students can transfer knowledge of visual organization to verbal and written organizational models.
  • The concept of exploring one idea fully before moving onto the next could be likened to the page-break concept in graphic art











Comic Book Primer


 


Roles in Comic Book Production




  • Writer



    •  writes the captions and text


  • Artist



    • develops the pictures and illustrations


  • Colourist



    • adds colour to the pictures


  • Letterer



    • designing the text


  • Editor



    • reviews and over looks


    • makes suggestions to get the best possible product


  • Editor -in-Chief



    • general over seer


















 








Terminology

 




  • Comic strip is split into a progression of small pictures that follow the action - Panels or Frames from Left to Right, Other styles developed where artwork flowed across the page








Speech and Narrative -




  • Famous Speech, Thought Bubbles, OTHERS - Shouting, Whispering etc


  • Narrative boxes are used to fill in details that can not be developed in the art work


  • Sound Effects


  • Typography - lettering







  •  

Gutters




  •  White space between panels







  •  

Frames and Panels




  • average between 5 to 7 per page







  •  

Constructing a Story in 3 Steps




  • Introduction- introduce main characters, and the situation they have to deal with


  • Escalation - build up the tension


  • Resolution








 


Balloons a and Boxes




  • regular speech bubbles with a tail leading to the speaker


  • Thought bubbles are fluffy, cloudy objects with smaller bubbles leading to the thinker


  • Loud or Shout bubbles come with sharply jagged balloons







  •  




Tips for using Bubbles:

 




  • Use specific vocabulary in the bubbles such as verbs, adverbs, adjectives, figurative language.


 

Use Bubbles to:


  • Compare fact and opinion.

    •  One person telling a fact and another person telling an opinion about a situation.

  • Retell

    • a fairy tale, folktale, myth, or legend.

  • Teaching values

    • such as talking about rights and responsibilities. Example: right to own property, responsibility for maintenance of house.

  • Create a comic series

    • that demonstrates a civic virtue such as fairness, honesty, compassion, responsibility.

  • State a rule or a law.

    • Then, write about why the rule or law exists. What would happen without the rule or law?

  • Describe

    • goods (i.e., food, toys, computers)
    • services (i.e., hair cut, dentist).
    • the person providing the service (i.e., owner, doctor, salesperson) and/or
    • the person receiving the service (i.e., patron, customer, client)

     


  •  Characterization


    • Visual clues
    • body language
    • gestures
    • size of characters and position on the picture plane
    • facial - like hidden smile
    • visual clues - small drops of sweat
    • slang and idiom

    • Way they talk and think


    • Telling


    •  Signs


  • pg 40 - 41 Create your own graphic novel using digital techniques














 

 


Computers




  • Research and source of information


  • Working online



    • E-mail


  • Drawing wit software



    • Hard drive space, RAM


  • Scanner and Graphic tablets


  • Colouring



    • Layering


  • Saving


  • Publishing


 


Inspiration




  • Thinking outside the box


  • Observing people


  • Keeping notes and records











 


Digital Cameras




  • Point and Shoot - easier than sketching


  • Best resolution


  • Manipulating images











 


Script




  • Writing Styles


  • Fill script


  • Plot Method


  • Online Collaboration


  • Pace


  • Character Development


  • Setting


  • Movie Techniques



    • Close-up


    • Middle distance


    • Long shot


    • Tracking- move the viewpoint parallel to the background


    • Panning - rotating the view point around











 


 








Printing and Exporting:

 

Print to CutePDF Writer - Download for home

 

Print to Smart Notebook Print Capture after you open the Smart Notebook Software

 

 
           







Plot Development: Jason Ohler's Digital Story Telling
 




 









 

Page 25 A Process Guide for Photographs

 

1. Identification of the photograph



  • Who was the photographer?


  • What is the source of the image?


  • What was the topic of the photograph?

 

2. Purpose of the photograph

     Why was the photograph taken?



  • Is there a theme or event being shown?



    •  What is it?


  • What was the photographer trying to show the viewer?

 

3. Compostion of the image



  • Examine the subjects, coloursa and sections of the photograph.


  • What is their importance?


  • Is the photograph divided into parts?


  • Examine the:



    •  background ,


    • middleground and the


    • foreground.

 

4. Effectiveness of the photograph



  • What message does it convcey?


  • Does the photograph tell a story?


  • What questions does it make you aks?


  • Does the photograph allow you to make:



    •  inferences,


    • deductions, or


    • generalizations about its content?

 

5. Image Analysis



  • Where was the photograph taken?


  • What are the characteristics of the landscape - terrain, buildings, etc?


  • Who is in the photo?


  • What are the people doing?

 

6. Has the photograph been manipulated 



  • Look for misplaced shadows,


  • jaged edges around objects or images,


  • repetition of shapes- example in the sky..

 




 

 

 Page 24


 

 Ten Questions
1. What single word best describes how the artwork feels?

2. What season would best describe this artwork; Spring, Summer,

Fall, or Winter?

3. What is the most important part of the artwork? Describe it.

4. Is this artwork a He or a She?

5. What does this artwork remind you of?

6. Where are you in this artwork?

7. What sound do you hear when looking at this artwork?

8. Which word best suits this artwork: earth, water, fire, or air?

9. If the artwork could speak, what would it say?

10. What title would you give the artwork?

 


 

 

 

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